| Overview and History |
| Vehicle Specifications | General Stats | |||
| Name: | Cheetah Mk2 Prototype 1 | Threat Value: | 979 | |
| Vehicle Type: | Walker | Offensive Value: | 799 | |
| Production Type: | Testbed Prototype | Defensive Value: | 1,014 | |
| Cost: | 163,166,666.67 marks | Miscellaneous Value: | 1,122 | |
| Manufacturer: | Shaian Mechanics | Size: | 6 | |
| Use: | Recon | Original Default Size: | 10 | |
| Height: | 4.1 meters | Indv. Lemon Dice: | 1 | |
| Length: | 2.9 meters | Crew: | 1 | |
| Width: | 3.0 meters | Bonus Actions: | 1 | |
| Avg. Armor Thickness: | 30mm | |||
| Armor Material: | Durasheet/Composite | Armor | ||
| Standard Op. Weight: | 5212 kg | Light Damage: | 12 | |
| Primary Move Mode: | Walker (72 kph) | Heavy Damage: | 24 | |
| Secondary Move Mode: | Ground (92 kph) | Overkill: | 36 | |
| Deployment Range: | 300 km | |||
| Sensor Range: | 6 km | Vehicle Availability | ||
| Communication Range: | 30 km | Availability Threshhold: | 12 | |
| Powerplant: | V-Engine | Max Number on Field: | 1 | |
| Engine Output: | 440hp | |||
| Movement | ||||
| Electronics | Primary Move Mode: | Walker | ||
| Sensors: | +2 | Combat Speed: | 6 | |
| Communications: | +1 | Top Speed: | 12 | |
| Fire Control: | +1 | Secondary Move Mode: | Ground | |
| Combat Speed: | 8 | |||
| Top Speed: | 15 | |||
| Maneuver: | +2 | |||
| Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
|---|---|---|---|---|---|---|---|---|---|
| Light Autocannon | |||||||||
| Light Rocket Pack/24 | IF | ||||||||
| Anti-Personnel Grenade Launcher | AE0, AI, IF | ||||||||
| Hand Grenade | AI, Dis | ||||||||
| Heavy Grenade | Dis | ||||||||
| Spike Gun | |||||||||
| Vibroblade |
| Name | Rating | Game Effects | AUX |
|---|---|---|---|
| Advanced Controls | Adds one bonus action | ||
| Airdroppable | Can be airdropped | ||
| Backup Sensors | Absorbs first "Sensors" hit | ||
| ECM | Offensive Electronic Warfare equipment | ||
| HEP: Desert | - | ||
| Manipulator Arm x2 | Can punch | ||
| Target Designator | Designates targets for guided weapons | ||
| Tool Arm | Cannot punch |
| Name | Rating | Game Effects |
|---|---|---|
| Difficult to Modify | -2 on Repair and Modify rolls | |
| Exposed Auxiliary Systems | "Aux" hits are one step worse | |
| Annoyance | Full speed run is very bumpy |
| Name | Rating | Game Effects |
|---|---|---|
| Movement System Defect | -10% speed (min 1 MP) | |
| Structural Weakness | -1 maneuvering |
| Variants |
| There are no variants. |
| Designer Notes |
| To propose an improved version of the most popular scout vehicle in the North is a sure way to gain the full support of the military; to build it, however, is a much more difficult task. The top executives at Shaian Mechanics decided that only the original team could manage to top the first model and assigned Maud Gowyn and Jymz Buhldane to the project. As the original designers, they hvae an intimate knowledge of the Cheetah and bring with them experience from its creation that can be used in the attempt to improve upon it. Unfortunately, while both engineers are extremely competent, it appears they are also hindered by the vision of the first Cheetah. Rather than redesigning some of the vital compoents of the Cheetah, they simply replaced them with new existing systems. The new sensor system -- a WISE/04 Sentinel sensor boom -- is both more reliable and easier to repair. The communication system went from a CHAT/8 to a BlueCom-driven transmission array, resulting in a broader frequency range with no increase in static. Some additional armor was slapped on, but resulted in a slower speed and a flaw in the structural integrity of the machine. Finally, the Cheetah's greated improvement is a PDP4/11 semi-autonomous targeting system, allowing the pilot to track and fire upon enemies with great accuracy. |